Find the fun

Put your web game in front of players with one link, then watch where they light up, where they get stuck, and where they quit.

Agents: start at llms.txt.

How it works

1Set up your game page

A title, a description, a cover image and a web build, with a Play now button and a history of every update. Do it yourself in the studio, or have your agent do it.

Put this game on Betacade. Start at https://api.betacade.com/llms.txt MAKE NO MISTAKES.

2Share one link

Players open it in the browser, on a phone or a laptop. No install, no account.

3See what your players did

Live players, progress from their saves, errors with what led up to them, their notes, and a replay of each session you can scrub through.

4Quash bugs

Feedback, errors and bugs land on one board, each with the moment it happened. Turn a note into a bug and move it along as you fix it.

5Find the fun

Reply to players by their nickname, tell them when it's fixed, and hear what they make of the new build. You never see their email; they never see yours.

For players

Playing is free, in the browser, with no account.

Your saves follow you.

Sign in with your email and your saves come with you to any device. Pick up where you left off, switch between saves, or go back to an earlier one.

Anonymous to studios.

Studios see your progress under a made-up name, like Amber Fox, never your name or email. You choose whether a game sends anything at all, and you can turn it off any time.

Your data, your call.

See what a studio sees about you, and delete your play data for any game whenever you like.

It's free to play and free to publish

See what's coming in paid plans

Publish a game

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